Library
Combat mechanics, stat formulas, and progression data — everything that shapes how a fight plays out.
Combat Roles
Every build leans into one of four archetypes. Stats, gear, and mastery all stack toward your chosen path.
Crit
Intuition-driven build. High crit chance turns one opening into lethal damage. Reads opponent movement to land critical hits when others would miss.
Counters: Dodge · Primary stat: Intuition
Dodge
Agility-driven build. Creates tempo by making opponents swing at nothing. Renders armor irrelevant by denying the hit entirely.
Counters: Tank · Primary stat: Agility
Tank
Strength and vitality-driven build. Absorbs punishment and outlasts burst windows. Survives the crit fighter's best moment and answers with sustained pressure.
Counters: Crit · Primary stats: Strength + Vitality
Universal
All stats balanced. Trades peak power for answers into every matchup. No hard counters, no hard losses — flexibility over specialization.
No counter advantage · All stats evenly
The Arena Triangle
Three archetypes form a closed counter loop. Universal sits outside it, trading specialization for coverage.
Agility turns armor into dead weight. Dodgers deny tank fighters any return on their HP investment by simply not getting hit.
Intuition reads the step before it happens. High anti-dodge from crit builds collapses the evasion window that dodgers rely on.
Vitality absorbs the burst window. Tanks survive the crit fighter's brightest moment, then answer with weight, reach, and stubborn survival.
Primary Stats
Each fighter has four primary stats. Every few XP milestones you earn stat points to spend freely. Gear also adds bonuses on top of your base investment.
Strength
Controls your damage output. Higher strength pushes both your minimum and maximum hit harder. Every 3 points above the base of 3 adds +1 to each damage bound.
Damage = base (2–5) + (STR − 3) / 3 + gear + mastery
Agility
Fuels your evasion and anti-tracking. Each point above 3 adds +5% Dodge, +4% Anti-Dodge, and +2% Anti-Crit. The faster you move, the harder you are to read and the harder you are to pin down.
Dodge = 15% + (AGI − 3) × 5% + gear
Intuition
Sharpens your reads. Each point above 3 adds +5% Crit, +4% Anti-Crit, and +2% Anti-Dodge. High intuition fighters bait movement and punish predictable timing.
Crit = 15% + (INT − 3) × 5% + gear
Vitality
Determines how much punishment you can absorb. Each point adds 6 HP. Vitality also increases automatically by +1 each time you level up — it scales with your fighter's career, not just stat decisions.
Max HP = VIT × 6 + gear bonus
Weapon Mastery
Mastery points are earned at each level-up. Each point invested in a weapon type adds +1 to both minimum and maximum damage when that weapon type is equipped. Mastery only applies when the matching weapon is in use.
Progression Table
Every XP milestone rewards stat points, gold, or both. Level-ups also grant a mastery point and +1 auto vitality. You start at level 1 with 3 stat points and 1 mastery point already available.
| Total XP | Level | Stat pts | Mastery | Vitality | Gold |
|---|---|---|---|---|---|
| 0 | 1 START | 3 | 1 | — | — |
| 20 | 1 | +1 | — | — | — |
| 45 | 1 | +1 | — | — | 4 |
| 75 | 1 | +1 | — | — | 8 |
| 110 | 2 LVL UP | +3 | +1 | +1 | 16 |
| 160 | 2 | +1 | — | — | 4 |
| 215 | 2 | +1 | — | — | 6 |
| 280 | 2 | +1 | — | — | 8 |
| 350 | 2 | +1 | — | — | 16 |
| 410 | 3 LVL UP | +3 | +1 | +1 | 32 |
| 530 | 3 | +1 | — | — | 16 |
| 670 | 3 | +1 | — | — | 24 |
| 830 | 3 | +1 | — | — | 32 |
| 950 | 3 | +1 | — | — | 48 |
| 1,100 | 3 | +1 | — | — | 64 |
| 1,300 | 4 LVL UP | +3 | +1 | +1 | 80 |
| 1,450 | 4 | +1 | — | — | 20 |
| 1,650 | 4 | +1 | — | — | 40 |
| 1,850 | 4 | +1 | — | — | 60 |
| 2,050 | 4 | +1 | — | — | 80 |
| 2,200 | 4 | +1 | — | — | 100 |
| 2,500 | 5 LVL UP | +5 | +1 | +1 | 140 |
| 2,900 | 5 | +1 | — | — | 20 |
| 3,350 | 5 | +1 | — | — | 40 |
| 3,800 | 5 | +1 | — | — | 60 |
| 4,200 | 5 | +1 | — | — | 80 |
| 4,600 | 5 | +1 | — | — | 100 |
| 5,000 | 6 LVL UP | +3 | +1 | +1 | 160 |
| 6,000 | 6 | +1 | — | — | 30 |
| 7,000 | 6 | +1 | — | — | 60 |
| 8,000 | 6 | +1 | — | — | 80 |
| 9,000 | 6 | +1 | — | — | 100 |
| 10,000 | 6 | +1 | — | — | 80 |
| 11,000 | 6 | +1 | — | — | 100 |
| 12,000 | 6 | +1 | — | — | 120 |
| 12,500 | 7 LVL UP | +3 | +1 | +1 | 180 |
| 14,000 | 7 | +1 | — | — | 40 |
| 15,500 | 7 | +1 | — | — | 60 |
| 17,000 | 7 | +1 | — | — | 100 |
| 19,000 | 7 | +1 | — | — | 110 |
| 21,000 | 7 | +1 | — | — | 100 |
| 23,000 | 7 | +1 | — | — | 100 |
| 27,000 | 7 | +1 | — | — | 100 |
| 30,000 | 8 LVL UP | +5 | +1 | +1 | 200 |
| 50,000 | 8 | +1 | — | — | 200 |
| 75,000 | 8 | +1 | — | — | 200 |
| 150,000 | 8 | +1 | — | — | 300 |
| 175,000 | 8 | +1 | — | — | 100 |
| 200,000 | 8 | +1 | — | — | 100 |
| 225,000 | 8 | +1 | — | — | 100 |
| 250,000 | 8 | +1 | — | — | 100 |
| 280,000 | 8 | +1 | — | — | 100 |
| 300,000 | 9 LVL UP | +5 | +1 | +1 | 400 |